A BCI-responsive environment in VR

Hello, brain-hackers!
I want to firstly thank the creators of OpenBCI for taking this bold step and making it a conceptually great one for the humanity.
I also want to thank this ant-mound of a community for being such fine gentlemen and possibly ladies.
My names is Juris and I have been working on something that would like to start sharing with everyone.
I am using OpenBCI as an input device in a game environment that I created in Unreal Engine 4 for the Oculus Rift with Leap Motion controller attached for greater immersion depth.
I have founded a company and my aim is to create a place where people can come and use this environment as an emergent, gamified brain-training and learning of self experience.
Furthermore, granted the first stage is successful, I will create an integrated multiplayer world where numerous users can participate to affect the environment in tandem; where players have powers depending on their own developed capability and control of and over the brain.
Feel free to express any thoughts, opinions and feedback.
Here is a first short demo run-through of my interactive VR game environment.

Comments

  • wjcroftwjcroft Mount Shasta, CA
    Juris, cool.

    Can you explain how the data stream from OpenBCI gets into Unreal Engine? Is that something others can easily do? I assume you do some signal processing in Unreal, such as band amplitudes, filtering, etc.

    Regards,

    William

  • I do all the signal processing with the OpenBCI GUI that's running there in the background as you can see.
    For the Unreal engine I just wrote a custom socket networking module that receives from the OpenBCI GUI. I also rewrote how the GUI packages data and what is sent over.
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