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Neural Engineering Hackathon uses Ultracortex Mark IV Headset and OpenBCI Software to Control In-Game Avatars

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Neural engineering hackathon hosted by the Center for Sensorimotor Neural Engineering (an NSF engineering research center)

At CSNE Hackathon, Niveditha Kalavakonda and her team (two members pictured above) used OpenBCI to create BRAINIMATION, a program to control in-game avatars for people with disabilities.

Congratulations to her for winning the SWE Outstanding Female Engineer Award during the SWE Annual Banquet!

Special thanks to:
@analogist_net, @NeuralE_Ctr, @NSF_ENG, and HoloLens

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