A BCI-responsive game environment in VR by Juris

Hello OpenBCI community.

My names is Juris and I have been working on something that would like to start sharing with everyone.

I am using OpenBCI as an input device in a game environment that I created in Unreal Engine 4 for the Oculus Rift with Leap Motion controller attached for greater immersion depth.

I have founded a company and my aim is to create a place where people can come and use this environment as an emergent, gamified brain-training and learning of self experience.

Furthermore, granted the first stage is successful, I will create an integrated multiplayer world where numerous users can participate to affect the environment in tandem; where players have powers depending on their own developed capability and control of and over the brain.

Feel free to express any thoughts, opinions and feedback.

Here is a first short demo run-through of my interactive VR game environment.


One Comment



It can be great for stroke patients with hand dysfunction if ur using leap motion. They can do object manipulation in VR. We can make such profile of patients wear a haptic glove as well for sensory stimulation as well.


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