Juri has founded a company whose aim is to create a place where people can come together and use the environment as an emergent, gamified brain-training tool for learning and new self experience. If the first stage of the game is successful, he plans to create a multiplayer VR world, where users can collaborate to affect the environment and use their “powers” to battle each other. He hopes to make the project publicly available soon.
You can reach out to Juri to express any thoughts, opinions, or give feedback through his website. In addition, if you have the OpenBCI hardware and want to try his software, reach out to him as well.
“3D printed enclosure for 16 channel OpenBCI system with rechargeable battery” by Dan and Trent
Trent and Dan developed a small enclosure for the OpenBCI Cyton + Daisy board and the best part is that they decided to share the designs with the community. The box has touch proof sockets on one end for electrode attachments, space for a 3400mAh Li Ion Battery, a Powerboost 500C charging board for USB charging and power, and much more. You can find the .stl files here.
Project: AYA by Yi Zhu, Danli Hu, Jiyeon, Xianghan Ma

Aya is an interactive narrative about a little fish in the deep sea. The idea behind the experience is to allow the user to interact with OpenBCI more intuitively, in a seamless and fun way. The team from Conor’s class at Parsons School of Design embedded OpenBCI hardware in fish-like headwear, which looks like the main character in the game, Aya. The game uses OpenBCI to collect EMG data and uses that data to control Aya. Below is a video of the UI!
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