4 channels on the ganglion, yet room for 61 sampling locations - why?
I'm new to OpenBCI and BCI in general. What is not clear to me is why there are only 4 channels on the ganglion and yet the Ultracortex Mark IV headset has 61 locations. This seems not logical. Why is this? Can multiple locations be measured through one channel?
Kind regards
Comments
The 10-10 and 10-20 electrode placement systems are just landmarks for placing your electrodes. These same positions are also available on other headset systems, as this is an international standard.
Electrode placements and the number of channels supported by the EEG amplifier are separate issues. With the mounting arrangement on the Ultracortex and the OpenBCI boards, 8 or 16 channels can be supported. And 4 (or possibly more) with the Ganglion.
By running cables to another type of amplifier, more channels could be supported. Many neurofeedback (and even some BCI) applications can be realized with 4 or less channels. High channel counts are more important if you are doing 3D source localization, or QEEG, etc. Clinical and research systems can have 64, 128 or 256 channels. Which cost many tens of thousands of dollars.
http://www.egi.com
Frequently attention deficits can correlate with larger than 'normal' amounts of 'slow' waves present in frontal regions. Slow waves being considered those in the range of theta, alpha or delta. Some training protocols reward for decreasing what is called the theta/beta ratio, to try to reduce excess theta. Or strengthen the ability to 'inhibit' excess theta over time.
Checkout Pete Van Deusen's http://brain-trainer.com website, this is a low cost way to do home training, including the initial assessment. Another way to go is with the inexpensive Muse headset and apps; though this is just measuring forehead points, and not working with the entire 10-20 system.
Meditation is always an excellent adjunct to any other modalities you are using. It has numerous benefits. However some styles of meditation do reduce beta activity or increase alpha or theta, which might correlate with the reduced reaction times you mention. In other words, cultivating a serine monk-like state of mindfulness and calm, might be incompatible with a kind of twitchy fast reaction time needed in FPS games(!) :-)
William
PS Here's some Muse info,
https://www.google.com/search?q=muse+eeg+focused+attention+training
So primarily I would connect with some good teachers of meditation practices that resonate with you. The tech can then be used as kind of a progress indicator or way to track brain changes over time.
Another (bit more expensive) headset is the Versus,
https://getversus.com/
http://journal.frontiersin.org/article/10.3389/fpsyg.2015.01731/full
Editorial: What can Neuroscience Learn from Contemplative Practices?
... Significant progress has been made in the area of the neuroimaging of
meditation and mindfulness, leading to increased understanding of the
neural mechanisms underlying different techniques and stages of
meditation (Lutz et al., 2008; Travis and Shear, 2010; Vago and Silbersweig, 2012; Craigmyle, 2013; Josipovic, 2014; Tang et al., 2015a).
Results point to increased flexibility and efficiency of the brain's
networks, and to enhanced functional and structural integration among
their nodes (Braboszcz et al., 2013; Luders et al., 2013; Tang et al., 2015a). ...
The Ganglion is a much lower cost solution, using a different chipset with fewer channels.
Much neurofeedback is done with only 2 or 4 channels. The neurofeedback I do is with 4 or less channels. All of these respond in real time.
Source localization may eventually take hold in the consumer / Maker market, but the current weak link is in dry headsets with even coverage of the head. And 19 or more channels. Source localization IS widely in use already in research, clinical, commercial applications; those markets that can afford it.
BCI systems respond in real time. Look around for the threads on the OpenViBE P300 speller and motor imagery. These are not using source localization but rather training on feature extraction. They are also running with a small number of channels, 8 or 16. See the OpenViBE site for more examples.
There are existing BCIs controlling robot hands done with cEEG cortical arrays implanted beneath the skull. Dean Kamen (DEKA / DARPA) is working in this area.
See this post for some links on eye blink artifact removal, without large numbers of channels or source localization,
http://openbci.com/forum/index.php?p=/discussion/comment/805/#Comment_805
The current V3 chipKIT board has a serial port data thruput issue between the main chipKIT processor and the onboard RFduino. This is currently limiting the number of channels that can be stacked. Several other threads on the forum discuss this, use the search box.