Authors: Laercio R. Silva Junior, Fabio H. G. Cesar, Fabio T. Rocha and Carlos E. Thomaz
Abstract: Due to a number of advantages to work in the chess environment and its cognitive complexity nature, this game has been used a lot in scientific experiment s in order to study the human cognitive process. This article describes the steps to acquisition and processing of electroencephalography signals (EEG) and eye tracking of volunteers with different levels of proficiency in chess and , after the application of mathematical and statistical methods, maps are generated to discuss and verify patterns among the chess players. Results show neural activations in different brain areas as well as distinct eye movements for the investigated chess questions and volunteers who participated in this study.
Link to full article: http://fei.edu.br/~cet/icpram17_LaercioJunior.pdf